Info player equip

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Synergy info_player_equip is a point entity available in Synergy. It manages the players' equipment.

Entity description

Entity that will give the player any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the game_player_equip.

Tip.pngTip:Multiple info_player_equip entities can exist simultaneously be used to toggle between different "sets" of equipment.

Keyvalues

StartDisabled ([todo internal name (i)]) <choices>
Start this entity Enabled or Disabled
  • 0 : Start Disabled.
  • 1 : Start Enabled.
EquipPlayer ([todo internal name (i)])
Equip the !activator of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.
EquipAllPlayers ([todo internal name (i)])
Equip every living player with the items contained in this entity, even if this entity is disabled.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Disable

Outputs

See also