Talk:Env global
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Is it possible to use your own global variables here (and if so, how do you check them)? I don't want to code things if I don't have to.
Also, do these globabl variables do anything just by being set, or are they only used for setting things in the map? - RodeoClown 23:27, 17 Apr 2006 (PDT)
- You can make your own I believe.. you can utilize them in logic_auto—ts2do 06:20, 18 Apr 2006 (PDT)
- By variables, do you mean flags or do you mean values (integers/floats)? For instance, I'd like to be able to keep check of how many keys I've colleced from level to level. At first glance, this doesn't seem possible via env_global or logic_auto. --Andreasen 11:49, 11 Sep 2007 (PDT)
- What you could do is use the counter function and add one every time you pick one up. MLSTRM 16:58, 23 March 2010 (UTC)
Ohai
Anybody know how this entity can just be triggered? Example: I'm doing a map that has the Gravity Gun and later on in the map I wanna switch it to a Super Gravity Gun. Anyone know how I can just trigger this entity going from a regular Gravity Gun to a Super Gravity Gun instead of one or the other for a map? Thanks! --Mega Sean 45 20:08, 9 September 2011 (PDT)
- Place two, use TurnOn/TurnOff.