Team Fortress 2/Particles
		
		
		
		
		
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Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.
General
| Name | Description and Notes | 
|---|---|
| bday_1balloon | Single balloon floating up. | 
| bday_balloon01 | Two balloons floating up | 
| bday_balloon02 | Two balloons floating up | 
| bday_confetti | Confetti. | 
| ExplosionCore_buildings | Explosion | 
| ExplosionCore_MidAir | Explosion | 
| ExplosionCore_MidAir_underwater | Underwater Explosion | 
| ExplosionCore_sapperdestroyed | Small Electric Zap/Explosion | 
| ExplosionCore_Wall | Explosion | 
| ExplosionCore_Wall_underwater | Underwater Explosion | 
| critgun_weaponmodel_blu | Electric ball effect | 
| critgun_weaponmodel_red | Electric ball effect | 
| healthgained_blu | Single Health Cross floating up. | 
| healthgained_red | Single Health Cross floating up. | 
| healthlost_blu | Single dash falling down | 
| healthlost_red | Single dash falling down | 
| eject_minigunbrass | ejects brass | 
| duel_blue | Duel opponent blu | 
| duel_red | Duel opponent red | 
| particle_nemesis_blue | Nemesis blu | 
| particle_nemesis_red | Nemesis red | 
Hat Effects
Granary
| Name | Description and Notes | 
|---|---|
| community_sparkle | Community/Self-made quality sparkle | 
| superrare_beams1 | Sunbeams unusual hat effect | 
| superrare_burning1 | Red Flames unusual hat effect | 
| superrare_burning2 | Green Flames unusual hat effect | 
| superrare_circling_heart | Circling Heart unusual hat effect | 
| superrare_circling_peacesign | Circling Peace Sign unusual hat effect | 
| superrare_circling_skull | Circling Skull unusual hat effect | 
| superrare_circling_tf | Circling Team Fortress Logo unusual hat effect | 
| superrare_confetti_green | Green Confetti unusual hat effect | 
| superrare_confetti_purple | Purple Confetti unusual hat effect | 
| superrare_flies | Massed Flies unusual hat effect | 
| superrare_ghosts | Ghosts unusual hat effect | 
| superrare_plasma1 | Searing Plasma unusual hat effect | 
| superrare_plasma2 | Vivid Plasma unusual hat effect | 
| superrare_greenenergy | Green Energy unusual hat effect | 
| superrare_purpleenergy | Purple Energy unusual hat effect | 
| unusual_orbit_planets | Orbiting Planets unusual hat effect | 
| unusual_storm | Thunderstorm unusual hat effect | 
| unusual_blizzard | Blizzard unusual hat effect | 
| unusual_steaming | Steaming unusual hat effect | 
| unusual_smoking | Smoking unusual hat effect | 
| unusual_bubbles | Bubbles unusual hat effect | 
| unusual_orbit_shells | Orbiting shells unusual hat effect | 
| unusual_orbit_nutsnbolt | Orbiting Nuts N' Bolts unusual hat effect | 
| unusual_orbit_fire | Orbiting fire unusual hat effect | 
| unusual_orbit_fire_dark | Orbiting dark fire unusual hat effect | 
| unusual_fullmoon_cloudy | Cloudy moon unusual hat effect | 
| unusual_orbit_jack_flaming | Orbiting Jack o' Lantern unusual hat effect | 
| unusual_bubbles_green | Cauldron bubbles unusual hat effect | 
| Name | Description and Notes | 
|---|---|
| smoke_rocket_steam | Smoke from the end of the rockets on cp_granary. | 
| smoke_whitebillow_steamship_skybox | Smoke from the steamship in the skybox of cp_granary. | 
| smoke_wispy_black_granary | 
Dustbowl
| Name | Description and Notes | 
|---|---|
| smoke_blackbillow_dustbowl_skybox | Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.. | 
2fort
| Name | Description and Notes | 
|---|---|
| smoke_wispy_black_2fort | Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | 
Goldrush
| Name | Description and Notes | 
|---|---|
| cinefx_goldrush | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Sawmill
| Name | Description and Notes | 
|---|---|
| env_rain_001 | The new rain particles included in arena_sawmill. | 
| env_rain_ripples | The ripple effect for water and/ or puddles included with arena_sawmill. | 
Viaduct
| Name | Description and Notes | 
|---|---|
| env_snow_light_001 | The new snow particles included in koth_viaduct. | 
Rockets
| Name | Description and Notes | 
|---|---|
| rockettrail_! | A smoke trail thats based on the size and speed of a rocket. Currently Broken. | 
| rockettrail | A General Smoke trail. | 
| critical_rocket_red | Critical Rocket effect, in Red team Color. | 
| critical_rocket_blue | Critical Rocket effect, in Blu team Color. | 
| critical_rocket_redsparks | Critical Rocket effect, red sparks that are generated by effect. | 
| critical_rocket_bluesparks | Critical Rocket effect, blue sparks that are generated by effect. | 
| rockettrail_underwater | A stream of Bubbles that emits from a Rocket, instead of smoke. | 
| rockettrail_waterbubbles | Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. | 
| sentry_rocket | The Main rocket muzzle effect. | 
| sentry_rocket_burst | The effect made when Rockets are fired from the Sentry. | 
| sentry_rocket_fire | The Smoke effects and small fire particles generate by the rocket when its in mid air. | 
Teleporters
| Name | Description and Notes | 
|---|---|
| teleporter_red_exit  | The Glow effect generate from a Red exit Teleporter. | 
| teleporter_arms_circle_red | The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
| teleporter_red_entrance | The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_charged | The first stage of the glow effect produced by a teleporter. | 
| teleporter_red_charged_level2 | The second stage of the glow effect produced by a teleporter. | 
| teleporter_red_charged_level3 | The third stage of the glow effect produced by a teleporter. | 
| teleporter_red_entrance_level2 | The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_entrance_level3 | The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_charged_wisps | The small particles generated by a teleporter trail. | 
| teleporter_red_wisps_level2 | The teleporter circles generated in a teleporter trail. | 
| teleporter_blue_exit  | The Glow effect generate from a Blu exit Teleporter. | 
| teleporter_arms_circle_blue | The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
| teleporter_blue_entrance | The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_charged | The first stage of the glow effect produced by a teleporter. | 
| teleporter_blue_charged_level2 | The second stage of the glow effect produced by a teleporter. | 
| teleporter_blue_charged_level3 | The third stage of the glow effect produced by a teleporter. | 
| teleporter_blue_entrance_level2 | The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_entrance_level3 | The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_charged_wisps | The small particles generated by a teleporter trail. | 
| teleporter_blue_wisps_level2 | The teleporter circles generated in a teleporter trail. |