func_combine_ball_spawner
		
		
		
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Entity Description
A volumetric trigger that creates combine balls.
See the combine_ball_generator and combine_ballspawner prefabs for examples of uses.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Global:
- Global Entity Name (globalname) <string>
 - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
 
- ballcount
 
- <integer> This is how many balls will be bouncing around inside the spawner.
 
- minspeed
 
- <float> The minimum speed of balls that fly in the spawner.
 
- maxspeed
 
- <float> The maximum speed of balls that fly in the spawner.
 
- ballradius
 
- <float> The radius of the energy balls.
 
- balltype
 
- <choices>
 
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3 
- ballrespawntime
 
- <float> The energy balls' respawn time.
 
Flags
- 4096 : Start Inactive
 - 8192 : Combine Power Supply
 
- If set, combine balls will bounce in this entity's volume.
 
Inputs
- Enable
 
- Disable
 
Outputs
- OnBallGrab
 
Todo: Write what it does.
- (!activator is the prop_combine_ball)
 
- OnBallHitBottomSide
 
Todo: Write what it does.
- (!activator is the prop_combine_ball)
 
- OnBallHitTopSide
 
Todo: Write what it does.
- (!activator is the prop_combine_ball)
 
- OnBallReinserted
 
Todo: Write what it does.
- (!activator is the prop_combine_ball)
 
- OnFirstBallReinserted
 
Todo: Write what it does.
- (!activator is the prop_combine_ball)