Move rope

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Revision as of 13:58, 25 October 2018 by CamBen (talk | contribs) (→‎Keyvalues)
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Template:Base point It is the first node in set of nodes that are used to place ropes in the world. It should connect to one or more keyframe_rope entities.

Keyvalues

Position Interpolator ([todo internal name (i)]) <choices>
Curve Type. Currently only type 2 (Rope) is fully supported.
  • 0 : Linear
  • 1 : Catmull-Rom Spline
  • 2 : Rope
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
KeyFrame:
Next KeyFrame (NextKey) <targetname>
Name of the next keyframe along this keyframe path.
Speed (units per second) (MoveSpeed) <integer>
KeyFrame moving speed.

Template:KV RopeKeyFrame

UseWind ([todo internal name (i)]) <boolean>
When set to yes, the rope sways with the settings specified in the env_wind entity. !FGD

Flags

Template:Fl RopeKeyFrame

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
RopeKeyFrame:
SetScrollSpeed <floatRedirectInput/float>
Set the speed at which the texture scrolls.
SetForce <stringRedirectInput/string>
Apply a force instantaneously to the rope. The parameter should be a vector containing the force to be applied (X Y Z).
Break
Break the rope, if it's marked to do so.

Outputs

See Also