Sunlight shadow control
		
		
		
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Entity description

An entity to control the sunlight that casts shadows in the map.
Keyvalues
- Pitch Yaw Roll (Y Z X) ([todo internal name (i)]) <string>
 - This is the light cast direction. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, and roll is the rotation around the X axis.
 
- Color Transition Time ([todo internal name (i)]) <float>
 - This is the number of seconds it takes to get from 0 to 255.
 
- Distance ([todo internal name (i)]) <float>
 - This is the distance of the sun, greater distances produce more orthogonal shadows.
 
- FOV ([todo internal name (i)]) <float>
 - This is the field of view that the sunlight casts in. Use lower values for more distant sun and sharper shadows.
 
- NearZ Distance ([todo internal name (i)]) <float>
 - This controls the near clipping plane's distance from the player.
 
- North Offset ([todo internal name (i)]) <float>
 - This offsets the from the player position where the sun is attached.
 
- Enable Shadows ([todo internal name (i)]) <boolean>
 - Enables/disables shadows from this projected texture.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
- LightColor <color255>
 - Set the light color.
 
- SetAngles <string>
 - Set the sun direction.
 
- SetDistance <float>
 - Set the distance of the sun.
 
- SetFOV <float>
 - Set the field of view the sun casts.
 
- SetNearZDistance <float>
 - Set the near z distance.
 
- SetNorthOffset <float>
 - Sets the north offset.
 
- SetTexture <string>
 - Set the texture cookie of the sunlight.
 
- EnableShadows <boolean>
 - Set the if shadows are enabled
 
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.