game_round_win
		
		
		
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 game_round_win  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity description
Tells the game rules that the round has either been won (if a team is assigned) or enter Sudden Death mode (if no team is assigned).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team ([todo internal name (i)]) <choices>
- Setting this to none will result in Sudden Death or a Stalemate, depending on the server's choice.
- 0 : None
- 2 : Red
- 3 : Blue
 
- Force map reset ([todo internal name (i)]) <boolean>
- Force the map to reset during the force respawn after the round is over.
- Switch teams on map win? ([todo internal name (i)]) <boolean>
- Switch the teams when the game is going to be reset.  Note:This overrides the setting in any team_control_point_master entity. Note:This overrides the setting in any team_control_point_master entity.
Inputs
- SetTeam <integer>
- Changes the entity's team (this is used to determine which team has won the round (0 = none).
- RoundWin
- Tell the game rules the round is over.
Outputs
- OnRoundWin
- Sent when the entity tells the game rules the round is over.