Talk:Point viewproxy

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Revision as of 07:38, 7 May 2011 by Henke37 (talk | contribs) ({{unsigned}})
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The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc...Unsigned comment added by YM Industries (talkcontribs) Always sign your posts with four tildes (~~~~)