Fmod manager.h
		
		
		
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LAST EDITED: --£cho 17:05, 22 November 2009 (UTC)
#ifndef FMOD_MANAGER_H
#define FMOD_MANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "fmod.hpp"
class CFMODManager
{
public:
	CFMODManager();
	~CFMODManager();
 
	void InitFMOD();
	void ExitFMOD();
	void FadeThink();
	bool IsSoundPlaying( const char* pathToFileFromSoundsFolder );
	void PlayAmbientSound( const char* pathToFileFromSoundsFolder, bool fadeIn );
	void StopAmbientSound( bool fadeOut );
	void TransitionAmbientSounds( const char* pathToFileFromSoundsFolder );
private:
	const char* GetFullPathToSound( const char* pathToFileFromModFolder );
	const char* GetCurrentSoundName( void );
	const char* currentSound;
	const char* newSoundFileToTransitionTo;
	bool m_bShouldTransition;
	bool m_bFadeIn;
	bool m_bFadeOut;
	float m_fFadeDelay;
};
 
extern CFMODManager* FMODManager();
 
#endif //FMOD_MANAGER_H