Asw pickup mining laser

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Revision as of 12:19, 17 February 2012 by Dmx6 (talk | contribs) (cleanup)
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Template:As point

Entity description

It is used to spawn a mining laser.

The laser can be fired at asw_prop_laserable to destroy them.

Keyvalues

Stay in air on startup (FreezePickup) <boolean>
If set, this pickup won't fall to the ground when the map starts.


Bullets in gun ([todo internal name (i)]) <integer>
Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.


Clips ([todo internal name (i)]) <integer>
Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.


Secondary Bullets ([todo internal name (i)]) <integer>
Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.

Flags

Item:
;Start Constrained : [1]
Keeps the model from moving.

Inputs

Outputs

Item:

OnPlayerTouch
Fires when the player touches this object.
OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
  • Player touch (whether or not player actually acquires the item)
  • Picked up by +USE

See also