Sound mix layer
		
		
		
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Template:L4d2 point It is used to set a mix layer to a specific value.
KeyValues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- MixLayerName:
 
- Mix Layer Name [-1..x] <string>
 - Name of the mix layer to be setting the level of.
 
- Level:
 
- Level <float>
 - Set the Mix Layer Level.
 
Inputs
SoundMixLayer:
Level <float>- Set the Mix Layer Level
 
Outputs
Mix layers
More information regarding MixLayers can be found in pak01_dir.vpk: /scripts/mixlayers.txt
These are listed in the dev console commmand snd_list_mixers
- mobBeatingLayer
 - mobRulesLayer
 - zombatMusicLayer
 - zombatMusic2Layer
 - zombatMusic3Layer
 - witchRageLayer
 - safeRoomLayer
 - unaliveLayer
 - PZVOWarnLayer
 - chargerAttackLayer
 - commentaryLayer
 - undeathLayer
 - adrenalineLayer
 - fluMusicLayer
 - rainLayer
 - stormLayer
 - voipLayer
 
Entries listed under the dev console command snd_list_mix_groups may work with a "Layer" post-fix, but need further testing.