Postprocess controller

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Template:L4d2 point

Entity Description

An entity that controls the postprocess settings in the map. It may be necessary to have at least one fog_volume in the map in order for a master postprocess_controller to take effect.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Name targetname <target_source> The name that other entities refer to this entity by.

Local contrast strength [-1..x] localcontraststrength <float>

Local contrast edge strength [0..1] localcontrastedgestrength <float>

Vignette start distance [0..1] vignettestart <float>

Vignette end distance [0..x] vignetteend <float>

Vignette blur strength [0..1] vignetteblurstrength <float>

Film grain strength [0..1] grainstrength <float>

Top-of-screen vignette strength [0..1] topvignettestrength <float>

Fade-in time fadetime <float>

spawnflags spawnflags <flags>


Inputs

PostProcess:
SetLocalContrastStrength <float>
Set the local contrast strength.
SetLocalContrastEdgeStrength <float>
Set the local contrast strength at the edge of the screen (controlled by vignette).
SetVignetteStart <float>
Set the vignette start distance (from screen center).
SetVignetteEnd <float>
Removes this entity from its current movement hierarchy.
SetVignetteBlurStrength <float>
Set the strength of the desaturated blur on the vignette.
SetFadeToBlackStrength <float>
Set the fadeout strength.

Outputs