Creating an incinerator

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Revision as of 20:23, 30 December 2009 by Alice Margatroid (talk | contribs) (Cleaning up grammer, etc. Havn't mapped much for Portal, so I can't say about accuracy.)
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Portal Level Creation

Introduction

In this tutorial you will learn how to make an Aperture Science Emergency Intelligence Incinerator which will trigger a event when a something is put inside.

The Incinerator

The first step would be

  1. Create a prop_dynamic with "World Model" set to "models/props_bts/glados_aperturedoor.mdl". Name it "incinerator"