Situation Outbreak
This mod for Source has been released! Download it now.
Game Information | |
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Title | ZombieMod: Source |
Developer | Agent Red Productions |
Release Date | Q2 2009 |
Current Version | v1.40 |
Genre | Horror |
Mode | Multiplayer |
Ratings | ESRB: Mature 17+ (M) |
Platform | PC |
Recommended System Requirements |
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Minimum System Requirements |
This game requires that you own a Source engine game such as Counter-Strike: Source, Half-Life 2, or Day of Defeat: Source. Click here for a full list of games that meet this requirement. Please note that Portal: First Slice and the bundled Half-Life 2: Deathmatch do not fulfill this requirement. |
Brief Overview
ZombieMod: Source is a multiplayer horror Half-Life 2 modification built on the Valve's Orange Box engine. There are currently four different gamemodes, each with their own twist on the next zombie apocalypse.
As a Survivor, you are hopelessly thrown into various situations with a pair of brass knuckles and a 9mm. Your objective? Do whatever it takes to survive. Your enemy? The mindless waves of zombies pouring down on your position, some of which are the same men and women you had called your friends but a moment ago. The cost of failure? Your meaningless life, your corrupted mind, your free will.
In this world, no one is spared. There are no heroes to save the day, and death is inevitable. Regardless, you fight on knowing that the next wave of zombies could bring an end to your pitiful existence on an even more lamentable planet...
Description
ZombieMod: Source has several features that make it unique. There is a buymenu system from which a Survivor can cash in points they earn for killing Zombies and zombie NPCs for weapons and ammo. There is also a simple pick up and drop system for making barricades. ZM:S's most useful feature is its user-friendly mapping system, complete with custom entities that make creating complex game dynamics simple so that most anyone can create their own maps for any gamemode, even if they have very little prior experience using Valve Hammer Editor. Versatility is the name of the game, and each and every map is truly unique and fun to play every time. Agent Red Productions also takes pride in the fact that each and every custom weapon and player reskin was made in-house. The mod is constantly being updated every month or two with new gamemodes, maps, and weapons, making ZombieMod: Source one of the most supported mods available for the Source engine to date.
Gamemodes
- -=INFECTION=-
The original ZM:S gamemode. Towards the start of each round, one player is chosen to be the host of the infection. Once infected, a player has the power to instantly infect others using their terrible zombie claws of doom. The Survivors' objective is to contain the Zombies and prevent them from infecting the human race. Conversely, it is the Zombies' mission to infect all the Survivors before time runs out.
- -=SURVIVAL=-
In what is quickly becoming the mod's most popular gamemode, the Survivors must defend themselves against wave after wave of zombie NPCs for a specified amount of time. As an added challenge, players never respawn once they are killed.
- -=ESCAPE=-
Similar to Infection, one player is chosen to be the host of the infection towards the start of each round and the Zombies' objective is to destroy the human race, but with an additional twist: prevent the Survivors from achieving their goal of escaping from their fateful situation before time runs out.
- -=HOLDOUT=-
Similar to Survivor, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs, however like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission not only becomes to survive, but to contain, which makes this gamemode notably harder than the rest.
- -=OVERLORD=-
Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points, either with their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is killed, they are spawned as a Survivor and another zombie overlord is chosen to take their place and command the next wave of zombie NPCs. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.
- -=OBJECTIVE=-
Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose. Maps for this gamemode have the most variety compared to any of the other gamemodes. As an added challenge, players never respawn once they are killed.
Official Graphics
Screenshots
Team
- Lead Developers
- James Pizzurro (£cho) - Coder, Mapper, Compiler, Animator, Public Relations
- Jordan Nolan (GlitchedSystem) - Coder
- Developers
- Harrison Burton - Mapper
- Ryan Gaston (Stubby) - Mapper
- (Sethen) - Mapper
- Ryan (Undead) - Public Relations
- Patrick Nielsen (Red Caste) - Public Relations
- (Rusty) - Texture Artist, Compiler
- Steve (SteveUK) - Coder
- Ryan Gholson - Modeler
- Jarlan Perez - Texture Artist
- Chris Mathews - Modeler, Texture Artist
- Wallace Fajardo - Modeler
- Chris Roth - Texture Artist
- Thanet Gasorntip - Mapper
- Curtis Williams - Mapper
- Michael Perron - Modeler
- Brian Smith - Concept/Illustrator
- Leonardo Carrion - Texture Artist/Animatior
- Kai Sidler (yardy) - Mapper
Tutorials
- Server Administration
- Mapping