Situation Outbreak

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Revision as of 11:15, 15 August 2009 by £cho (talk | contribs)
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This mod for Source has been released! Download it now.

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Game Information
Title ZombieMod: Source
Developer Agent Red Productions
Planned Release Q4 2009
Genre Horror
Mode Multiplayer
Ratings ESRB: Mature 17+ (M)
Platform PC
Recommended System Requirements
  • 2GHz Dual Core processor
  • 2048MB RAM
  • DirectX 9+ GPU with at least 512MB VRAM
Minimum System Requirements
  • 1.7 GHz Processor
  • 512MB RAM
  • DirectX® 8 level Graphics Card
  • Windows® Vista/XP/2000
  • Mouse
  • Keyboard
  • Internet Connection

This game requires that you own a Source engine game such as Counter-Strike: Source, Half-Life 2, or Day of Defeat: Source. Click here for a full list of games that meet this requirement. Please note that Portal: First Slice and the bundled Half-Life 2: Deathmatch do not fulfill this requirement.

Overview

ZombieMod: Source is a multiplayer horror Half-Life 2 modification built on the Valve's Orange Box engine. There are currently four different gamemodes, each with their own twist on the next zombie apocalypse.

As a Survivor, you are hopelessly thrown into various situations with a pair of brass knuckles and a 9mm. Your objective? Do whatever it takes to survive. Your enemy? The mindless waves of zombies pouring down on your position, some of which are the same men and women you had called your friends but a moment ago. The cost of failure? Your meaningless life, your corrupted mind, your free will.

In this world, no one is spared. There are no heroes to save the day, and death is inevitable. Regardless, you fight on knowing that the next wave of zombies could bring an end to your pitiful existence on an even more lamentable planet...

Official Graphics

Screenshots

Team

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Lead Developers
James Pizzurro (£cho) - Coder, Mapper, Compiler, Animator, Public Relations
Jordan Nolan (GlitchedSystem) - Coder
Developers
Harrison Burton - Mapper
Ryan Gaston (Stubby) - Mapper
(Sethen) - Mapper
Ryan (Undead) - Public Relations
Patrick Nielsen (Red Caste) - Public Relations
(Rusty) - Texture Artist, Compiler
Steve (SteveUK) - Coder
Ryan Gholson - Modeler
Jarlan Perez - Texture Artist
Chris Mathews - Modeler, Texture Artist
Wallace Fajardo - Modeler
Chris Roth - Texture Artist
Thanet Gasorntip - Mapper
Curtis Williams - Mapper
Michael Perron - Modeler
Brian Smith - Concept/Illustrator
Leonardo Carrion - Texture Artist/Animatior
Kai Sidler (yardy) - Mapper

Tutorials

External Links