Valve Time

From Valve Developer Community
Revision as of 20:15, 25 May 2009 by Alph Tech STUART (talk | contribs) (removed the ancient ones that had no actual time cited (except one) - also "monday-ish" was indeed on monday on the west coast)
Jump to navigation Jump to search
Valve Time Actual Time
In a few minutes At 11:38AM the following morning
(Any Steam game release date) 10 hours into that day (Pacific Time)
Coming tomorrow at 11AM Coming tomorrow at 2PM
Today Tonight at 11:49 PM, Pacific time (This was the actual time the TF2 Public Beta went live.)
This week Next week
This year 1 2 Next year 1 2
Q1 The third week of Q2
(This year's) holiday season Fall of next year
Beginning in (next month)... Beginning in the month after the stated one
Shortly In six months
We're finishing this feature up now We've just finished the concept and we'll start working on it in the coming weeks (see below)
In the coming weeks In large updates starting in five months and continuing over the next two years
Look for it within the month "just after" April 15th
"just after" April 15th the week of April 20th
the week of April 20th the week of April "29th"
January or maybe even March Late May
Christmas of 2007 Coincident with the Wikipedia icon Rapture
[[http://developer.valvesoftware.com/wiki/SDK_workaround Until the problem is fixed with an

SDK update]]

For our next-next-next-gen engine (where everything but our tools have changed)
Early next year Late Summer of said year
Late Summer Early November
Early November Mid November
October 2nd October 3rd
Monday Monday-ish (depending on your time zone (This was what Monday's announcement date changed to on http://steamgames.com/tf2/heavy/ within an hour before it went live.))
Within About an Hour 5 Hours Later
Later this week In 3 weeks
When we started working on TF2 22 years ago (putting the date 11 years before the initial release of Team Fortress)


See Also