Ru/List of L4D Soundscapes
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		Ниже представлен список soundscapes для использования в Left 4 Dead. Простой способ протестировать их, это использовать консольную команду playsoundscape.
soundscapes_airport
- urban.airport.rooftop.spawn
 - airport.finaleoutside
 
// Airport 01
- airport_01.rooftop
 - airport_01.apartment
 - airport_01.street
 - airport_01.alley
 - airport_01.rooftopspawn
 - airport_01.inn
 - airport_01.hotel
 - airport_01.greenhouse
 
// Airport 02
- airport_02.street
 - airport_02.alley
 - airport_02.apartment
 - airport_02.rooftop
 - airport_02.pillarsroom
 - airport_02.office
 - airport_02.respawn
 
// Airport 03
- airport_03.alley
 - airport_03.boilerroom
 - airport_03.street
 - airport_03.streetoffices
 - airport_03.pumproomsmall
 - airport_03.powerplant
 - airport_03.powerplantinside
 - airport_03.controlroom
 - airport_03.respawn
 - airport_03.parkinggarage
 - airport_03.skybridge
 - airport_03.airportinterior
 
// Airport 04
- airport_04.office
 - airport_04.baggageclaim
 - airport_04.terminal
 - airport_04.conveyor
 - airport_04.respawn
 - airport_04.ramp
 - airport_04.bathroom
 - airport_04.ticketing
 - airport_04.security
 
// Airport 05
- airport_05.street
 - airport_05.finaleinside
 - airport_05.finaleoutside
 - airport_05.respawn
 - airport_05.finaleroof
 
soundscapes_farm
// Farm 01
- farm_01.morning
 - farm_01.bridge
 - farm_01.smallbuilding
 - farm_01.trainyardentrance
 - farm_01.trainyardrespawn
 
// Farm 02
- farm_02.trainyardentrance
 - farm_02.trainyardrespawn
 - farm_02.trainyardbuilding2
 - farm_02.trainyardbuilding2window
 - farm_02.trainyard2
 - farm_02.traintunnel
 - farm_02.drainagesmall
 
// Farm 03
- farm_03.drainagesmall
 - farm_03.drainagebig
 - farm_03.traintunnel
 - farm_03.morning
 - farm_03.house
 
// Farm 04
- farm_04.morning
 - farm_04.trainyardentrance
 - farm_04.bridge
 - farm_04.smallbuilding2
 - farm_04.house
 
// Farm 05
- farm_05.trainyardentrance
 - farm_05.morning
 - farm_05.smallbuilding2
 - farm_05.smallbuilding2
 
soundscapes_hospital
- background_menu.streetrain
 
// Hospital 01
- hospital_01.alleyrain
 - hospital_01.streetrain
 - hospital_01.subway
 - hospital_01.rooftop_1b_interior2
 - hospital_01.street
 - hospital_01.rooftop_1b
 - hospital_01.rooftop_1b_interior
 
// Hospital 02
- hospital_02.rooftop_1b_interior2
 - hospital_02.underground_2
 - hospital_02.underground_1
 - hospital_02.underground_3
 - hospital_02.pillarsroom
 - hospital_02.alleyrain
 - hospital_02.generatorroom_off
 - hospital_02.generatorroom
 - hospital_02.streetrain
 - hospital_02.rooftop_1b_interior
 - hospital_02.rooftop
 - hospital_02.controlroom
 - hospital_02.warehouseoutside
 
// Hospital 03
- hospital_03.alleyrain
 - hospital_03.rooftop_1b_interior2
 - hospital_03.warehouse_1
 - hospital_03.steamtunnel
 - hospital_03.boilerroom
 - hospital_03.sewer
 - hospital_03.pipetunnel
 - hospital_03.streetrain
 - hospital_03.hospital
 - hospital_03.rooftop_1b_interior
 - hospital_03.respawn
 
// Hospital 04
- hospital_04.hospital_interior
 - hospital_04.hospital_atrium
 - hospital_04.elevator
 - hospital_04.finaleoutside
 - hospital_04.construction
 - hospital_04.street
 - hospital_04.respawn
 
// Hospital 05
- hospital_05.street
 - hospital_05.finaleinside
 - hospital_05.finaleoutside
 - hospital_05.respawn
 - hospital_05.finaleroof
 - hospital_05.elevatorshaft
 
soundscapes_rural
// rural
- rural.woods
 - rural.woods3
 - rural.morning
 - rural.bridge
 - rural.smallbuilding
 - rural.smallbuilding2
 - rural.river
 - rural.caveclosed
 - rural.caveopen
 - rural.traintunnel
 - rural.pumproom
 - rural.bigroom
 - rural.drainagebig
 - rural.drainagesmall
 - rural.drainageopen
 - rural.trainyardentrance
 - rural.trainyardrespawn
 - rural.trainyardbuilding
 - rural.trainyardbuilding2
 - rural.trainyardbuilding2window
 - rural.trainyard
 - rural.trainyard2
 - rural.house
 - rural.town
 - rural.towninside
 - rural.townalley
 - rural.boatinterior
 - rural.boatexterior
 - rural.shoreline
 - rural.town_02
 - rural.shack
 - rural.combat_far_heavy
 - rural.combat_far_medium
 - rural.combat_close_light
 
soundscapes_smalltown
// Small Town 01
- smalltown_01.woods_start
 - smalltown_01.woods
 - smalltown_01.riverbed
 - smalltown_01.tunnel
 - smalltown_01.tunnel_hall
 - smalltown_01.tunnel_bigroom
 - smalltown_01.river
 - smalltown_01.caveclosed
 - smalltown_01.caveopen
 - smalltown_01.pumproom
 
// Small Town 02
- smalltown_02.pumproom
 - smalltown_02.drainagesmall
 - smalltown_02.drainagemedium
 - smalltown_02.drainagebig
 - smalltown_02.drainageopen
 - smalltown_02.trainyardbuilding
 - smalltown_02.woods
 
// Small Town 03
- smalltown_03.trainyardbuilding
 - smalltown_03.trainyard
 - smalltown_03.woods_far
 - smalltown_03.woods_medium
 - smalltown_03.woods_close
 - smalltown_03.graveyard
 - smalltown_03.church
 - smalltown_03.house
 - smalltown_03.town
 - smalltown_03.towninside
 - smalltown_03.townalley
 
// Small Town 04
- smalltown_04.town
 - smalltown_04.towninside
 - smalltown_04.townalley
 - smalltown_04.street
 - smalltown_04.house
 - smalltown_04.trainyardbuilding
 
// Small Town 05
- smalltown_05.park
 - smalltown_05.shack
 - smalltown_05.town
 - smalltown_05.boatinterior
 - smalltown_05.boatexterior
 - smalltown_05.shoreline
 - smalltown_05.house
 
soundscapes_urban
// generic urban
- urban.util_interiorslams
 - urban.util_metalslams
 - urban.util_metalslams 2
 - urban.util_woodfloorsqueaks
 - urban.util_windgust
 - urban.util_distantcombat
 - urban.util_distantexplosions
 - urban.util_rat_scratches
 - urban.util_genericrooftop
 - urban.util_genericexterior_from_interior_1
 - urban.util_genericexterior_from_interior_2
 - urban.util_flies
 - urban.util_steam
 - urban.util_pipes
 - urban.rooftop_1b
 - urban.rooftop_1b_interior
 - urban.rooftop_1b_interior2
 - urban.underground_1
 - urban.underground_2
 - urban.underground_3
 - urban.controlroom
 - urban.warehouse_1
 - urban.steamtunnel
 - urban.boilerroom
 - urban.hospital_interior
 - urban.flies
 - urban.rooftop
 - urban.street
 - urban.streetrain
 - urban.alley
 - urban.alleyrain
 - urban.sewer
 - urban.pipetunnel
 - urban.apartment
 - urban.generatorroom_off
 - urban.generatorroom
 - urban.respawn
 - hospital.respawn //empty - nav test
 - urban.rooftopspawn
 - urban.hospitalspawn
 - urban.spawnrain
 - urban.hospital
 - urban.office
 - urban.subway
 - urban.pillarsroom
 - urban.conveniencestore
 - urban.warehouseoutside
 - urban.warehouseinside
 - urban.tankroom
 - urban.powerplant
 - urban.powerplantinside
 - urban.parkinggarage
 - urban.elevator
 - urban.construction
 - urban.finaleinside
 - urban.finaleoutside
 - urban.finaleroof