ToxisResiduum
This mod for Orangebox is currently in development.
Please Note
This mod is just a Baby, there will be many more changes to come to this page and also the "Changes" section.
We need a decent modeler/animator for various things and will be putting the word out soon enough.
This page was created for the sake of history, please do not edit anything without my permission--Jenkins08 05:19, 2 March 2009 (UTC)
Overview
The world is a wasteland, polluted by years of war, Toxic waste and mistreat. The last remnants of the human race are either herded into big mega cities, that rise WAY up into the sky (based around Blade Runner and many many Cyberpunk-esque Animes) You have the poor sector of the city, living on the ground level its dark, dismal grimey and a dense smog atmosphere. The culture is very suppressive as you'd expect with lots of bright coloured neon billboards and lights to brighten the dark days of those who call it home. (Read more below)
Story/Background
Written by: HitmanH
The City And Its Populous:
The world is a dieing, or dead wasteland. No life exists barely in the main parts of the world. Most people are heard into the last few remaining mega cities, huge technological nightmare constructs that engulf the landscape, thick with smog, pollution and brightly coloured lights (very neon Tokyo look). The world is run by a group of 5 people, the consorts, maintaining and overlooking every aspect of a citizens life (big brother nation). The poor are left to rot on the ground, living in dark, grimey, wet toxic filled streets, the higher up you go, the richer the people become, until the richest live at the top, breaking through the smog to see the sky and sun.
The city is very brightly lit, lots of billboards plaster every building with all sorts of slogans (products, slogans saying work up the ranks for a better way of life and so on). Most people are worked to death in factories and office complexes, working day in day out to maintain the operation of the city. Children are taken at the age of 5 and put into special schools where they are given certain tasks and objectives to find out exactly what they can do for the society, most end up working in the factories. Those that don't rise up in society as business men, computer operators engineers. Most jobs are automated, using robots ranging from cleaners, to street sweepers and so on.
The military is divided up into 2 sections. The police, very suppressive, arrogant hand fisted temperamental people. There job is purely to keep the populous to shut up. The grunts. Trained in most forms of combat, they are used to protect higher up buildings, certain skirmishes in the wasteland aswell as a form of S.W.A.T. The last are the cybernetic implanted soldiers. Quick, clean and efficient, they are used at the highest points of the city, aswell as in riots if the grunts fail. They have no mind, no emotion and are all linked by a central A.I.
Those in charge make life hell for those who live below them. The rich get everything while the poor suffer and must work for the rich. It is impossible to rise up in society unless you do very underhanded things, such as drug trafficking, body-part smuggling and just general mafia-like behavior.
The Wasteland and its populous:
The wasteland is just that, a wasteland. Broken buildings liter the landscape, all the ocean has dried up and gone, no vegetation remains save tree stumps and dead grass clumps. Rivers of slime and toxic waste litter the landscape, creating more living beings than vegetation (very Xen like). Previous war vehicles remain scattered across the landscape, aswell as broken down rotting subs, boats, battle ships and the like. Those who flee from the city end up living in underground shanty towns, most in ocean ravines and old caves. Food is stuff like rats, mice and general vermin, where there are humans there are vermin.
That is only a taste of what is to come in the story side of ToxisResiduum!
Features
- Dynamic Lights both for Viewmodel and Worldmodels
- Dual Pistols (WIP)
Media
None yet ;)
Changes
Sorry for copy/pasta... Is there a neater way of doing this?--Jenkins08 05:19, 2 March 2009 (UTC)
27th Feb/28th Feb 2009
Jenkins08
Coding:
[FIXED] VS2008 Crashes & errors/warnings
[ADDED] CSS ConVars
[ADDED] Dynamic Lights both for Viewmodel and Worldmodels (Striders, Flares, Tracers, Muzzleflashes etc)
[ADDED] Dual Pistols (WIP) (BUGBUG)
[FIXED] Compile errors with old dual pistol codes
[REMOVED] Multi-Language support (Might bring it back later depends on public demand)
[FIXED] ACT_ Tables for Dual pistols
Materials:
[ADDED] My existing materials (NEW to this mod and the public!)
[ADDED] New dev materials
[ADDED] New light materials and effects (Thanks Hitman for the rockin tests!)
[FIXED] SelfIllum Issues
Models:
[ADDED] World model for Player!! (Urban Terror for now, hopefully will change later) [MAJOR WIP] (BUGBUG)
[ADDED] CSS Dual Elite models (Needs better model but will do for now) (todo) (BUGBUG)
1st March 2009
Jenkins08
Coding:
[ADDED] ToxisResiduum FGD
[ADDED] "weapon_dualpistols" Point Entity to FGD for mappers
[ADDED] "Func_ladder" Brush Entity to FGD for mappers (BUGBUG)
[ADDED] Toxis Texture Editor v1.1 (and HLLib) to the Source Build [Alpha]
[ADDED] Old/Obsolete Flags for VTF files into the TTeditor
[CHANGED] TTEditor GUI
[MERGED] TTLib/Editor into the Mod Solution
[FIXED] Various compile errors
[FIXED] Merge errors with TTlib compiling before the Mod, TTlib is now dependant on the Server build and Server is depandant of Client.
[ADDED] Fix for the above (TTLib_filecopy_fix.bat); File copying wasn't working within VS2008 for TTLib after the merge
[FIXED] Some Resource/console errors
[CHANGED] This changelog (many times) :P
Materials:
[ADDED] Phong for Dualies
[ADDED] New hand skin (hackery but will do for now) (BUGBUG)
Models:
[ADDED] Dualies hands skin from css to my own version (see above)
Music:
[ADDED] "Chase" by me, Jenkins08 (Not used yet - WIP)
[ADDED] "Rise" by me, Jenkins08 (Not used yet - WIP)
[ADDED] "Formant" by me, Jenkins08 (Not used yet - WIP)
Team
- Jenkins08
- HitmanHart
External links
Page written by: Jenkins08