Func elevator

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Revision as of 20:23, 23 February 2009 by Samm5506 (talk | contribs)
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Template:Wrongtitle

Entity description

A brush entity that's designed to be used for a player-usable button. When used by the player, it moves to a pressed position. Template:Brushmodel For an example of a func_elevator, refer to a decompiled copy of Valve's 4th level of the No Mercy campaign.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
  • top
  • bottom

Inputs

  • MoveToFloor

Outputs

  • OnPressed

See also