GetAbsOrigin()
Jump to navigation
Jump to search
GetAbsOrigin() returns the absolute (i.e. world-relative) origin of an entity as a vector. Sister function SetAbsOrigin() sets it.
The origin is actually stored in local space (i.e parent-relative), meaning that the Abs functions perform a conversion before returning. If you can, use the more direct GetLocalOrigin() and SetLocalOrigin() instead.
Alternatives
A different approach for finding an origin can be useful, particularly when dealing with a brush entity which might not have one stored. Bear in mind that these alternatives are all significantly slower than GetAbsOrigin()!
- Vector
WorldSpaceCenter() - Returns the centre of an entity's object-aligned bounding box.
- void
CollisionProp()->CalcNearestPoint(&vecWorldPt,*pVecNearestWorldPt) - Finds the nearest point on the entity's OBB to
vecWorldPt. ModifiespVecNearestWorldPtwith the result.
Todo: Do these OBB functions work with vphysics?