Template:O BasePropPhysics

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Revision as of 10:22, 20 July 2009 by TomEdwards (talk | contribs)
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BasePropPhysics:
OnMotionEnabled
Fired when motion is enabled on this prop, either via the "Health Level to Override Motion" keyvalue or from the EnableMotion input.
OnAwakened
Fired when this prop wakes (force has been applied to it while it was asleep).
OnPhysGunOnlyPickup (in all games since Half-Life 2: Episode One)
Fired when a player picks the prop up with the Gravity Gun.
OnPlayerPickup (in all games since Half-Life 2: Episode One)
As above, but picking up in your hands with +USE also counts.
OnPhysGunDrop
Fired when a player drops the prop. (!activator is the player.)
OnPlayerUse
Fired when a player tries to +USE the prop. (!activator is the player.)
Note.pngNote:This output will fire only if the "Generate output on +USE" spawnflag is set.
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