Template:O BaseNPCMaker

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Revision as of 04:43, 10 June 2009 by TomEdwards (talk | contribs) (string, not ehandle)
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Fired when an NPC is spawned. The activator is the NPC, and the targetname is of the NPC.
  • OnAllSpawned
Fired when the spawned is exhausted (all children have been spawned).
  • OnAllSpawnedDead
Fired when the spawner is exhausted (all children have been spawned), and all spawned children have died.
  • OnAllLiveChildrenDead (in all games since Half-Life 2: Episode One)
Fired when all spawned children have died. This does not mean the spawned is exhausted, so a new child may be spawned any time after this (unless the maker is disabled).