Logic autosave
Jump to navigation
Jump to search
Template:Wrongtitle Template:Base point
Entity Description
An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die.
- Arguably pointless for multiplayer.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- NewLevelUnit
- <boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
Inputs
- Save
- Force an autosave.
- SaveDangerous <float> (in all games since
)
- Force an autosave as autosavedangerous.sav. If the player is alive after the passed number of seconds it replaces the standard auto save.