Logic navigation

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Entity Description

An entity that is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push.

  • Due to some irregularities in the base FGD, this entity's keys are best used with SmartEdit off.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • target
<target_destination> Name of the entity to set navigation properties on.
  • navprop
<choices>
Literal Value Description
Ignore NPCs Ignore this when navigating (they'll bump into it)

Flags

  • 1 : Start On

Inputs

  • TurnOn
Turn on. The Navigation Entity will have its navigation properties set.
  • TurnOff
Turn off. The Navigation Entity will have its navigation properties returned to the default settings.
  • Toggle
Toggle on/off.

Outputs