Func regenerate

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Revision as of 19:58, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Entity description

Designates a resupply area for a team.

Availability

This brush-based entity is exclusive to Team Fortress 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

<boolean>
  • associatedmodel
<target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.

Flags

This entity doesn't have any flags.

Inputs

  • SetTeam
<int> Changes the entity's team.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Toggle
Toggle the enabled/disabled status of this entity.

Outputs