Func plat
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Entity Description
FGD Code
@SolidClass base(BasePlat) = func_plat : "A brush entity that moves vertically, and can rotate while doing so." [ spawnflags(flags) = [ 1: "Toggle" : 1 ] noise1(sound) : "Movement Sound" : : "The sound to play when the brush moves." noise2(sound) : "Stop Sound" : : "The sound to play when the brush stops moving." speed(float) : "Speed" : "50.000000" : "Speed at which the brush moves" lip(float) : "Lip" : "0.000000" : "The amount, in inches, of the button to leave " + "sticking out of the wall it recedes into when " + "pressed. Negative values make the button recede " + "even further into the wall." ]
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- <sound> The sound to play when the brush moves.
- noise2
- <sound> The sound to play when the brush stops moving.
- speed
- <integer> Speed at which the brush moves.
- lip
- <float> The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall."
Flags
- 1 : Toggle
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- BasePlat:
- Toggle
- Toggles the platform's state.
- GoUp
- Tells the platform to go up.
- GoDown
- Tells the platform to go down.
- Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.