Template:KV Gibshooterbase

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Template:Kv targetname

<angles> Gib Direction (Pitch Yaw Roll) - The direction the gibs will fly.
  • m_iGibs
<integer> Number of Gibs - Total number of gibs to shoot each time it's activated.
  • delay
<float> Delay between shots - Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
  • gibangles
<angles> Gib Angles (Pitch Yaw Roll) - The orientation of the spawned gibs.
  • m_flVelocity
<float> Gib Velocity - Speed of the fired gibs.
  • m_flVariance
<float> Course Variance - How much variance in the direction gibs are fired.
  • m_flGibLife
<float> Gib Life - Time in seconds for gibs to live +/- 5%.
  • lightingorigin
<target_destination> Select an info_lighting to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
<boolean> Disable Receiving Shadows
  • shootmodel
<studio> Model - Thing to shoot out. Can be a .mdl (model) or a .vmt (material/sprite).
  • shootsounds
<choices> Material Sound
Literal value Description
-1 None
0 Glass
1 Wood
2 Metal
3 Flesh
4 Concrete
  • simulation
<choices> Simulate
Literal value Description
0 Point
1 Physics
2 Ragdoll
  • skin
<integer> Gib Skin - Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.
  • gibanglevelocity (in all games since Half-Life 2: Episode One)
<angle> Max angular velocity
How fast (degrees/sec) the gib pieces should spin. They will spin on x and y axis at between 10% and 100% of this speed.
  • lightingorigin (in all games since Half-Life 2: Episode One)
<target_destination> Select an info_lighting to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.