Template:Fl Door
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BaseDoor:
1: Starts Open- Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work.- 4: Non-solid to Player - Sets the collision group to
COLLISION_GROUP_PASSABLE_DOOR
, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group. - 8: Passable - Door is solid to nothing at all.
- 32: Toggle - The door is given an input to change this door between open and shut.[Clarify]
- 256: Use Opens
- 512: NPCs Can't - NPCs can't open this door.
- 1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it.
- 2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it)
- 4096: Door Silent - This door makes no noise.
- 65536: New
Use
rules !FGD -Todo: Describe difference..?