Template:Fl Door

From Valve Developer Community
Revision as of 19:09, 6 October 2018 by Pinsplash (talk | contribs) (updates)
Jump to navigation Jump to search

BaseDoor:

  • 1: Starts Open - Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work.
  • 4: Non-solid to Player - Sets the collision group to COLLISION_GROUP_PASSABLE_DOOR, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group.
  • 8: Passable - Door is solid to nothing at all.
  • 32: Toggle - The door is given an input to change this door between open and shut.[Clarify]
  • 256: Use Opens
  • 512: NPCs Can't - NPCs can't open this door.
  • 1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it.
  • 2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it)
  • 4096: Door Silent - This door makes no noise.
  • 65536: New Use rules !FGD -
    Todo: Describe difference..?