Talk:$jigglebone

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Revision as of 22:56, 9 December 2010 by Darth biomech (talk | contribs)
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Procedural Jiggle Bone. That is all. --AndrewNeo 09:23, 10 Dec 2007 (PST)

Other options?

Would someone be willing to document the other available options
for jiggle bones found in the new studiomdl source?

See studiomdl.cpp:
Cmd_JiggleBone() //handles $jigglebone qc option
ParseBaseSpringJiggle( s_jigglebone_t *jiggleInfo ) //has_base_spring
ParseRigidJiggle( s_jigglebone_t *jiggleInfo ) //is_rigid
ParseFlexibleJiggle( s_jigglebone_t *jiggleInfo ) //is_flexible, this is already documented

I would test and doc these myself but I don't have the time right now,
if nobody else does within the week I'll write some stuff up. KyleK 06:27, 28 Feb 2008 (PST)

Collision Phys

Can jigglebone have physbox or engine will ignore it?