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15 September 2005
- 19:3819:38, 15 September 2005 diff hist −1,163 Free texture resources reformat, more info
- 19:2119:21, 15 September 2005 diff hist +187 N Talk:Free texture resources No edit summary
- 19:1219:12, 15 September 2005 diff hist +54 m BSPZIP →Scripting: the first batch file given is not a magic solution
- 19:0719:07, 15 September 2005 diff hist +13 BSPZIP →Embedding individual files: clarified the parameters
- 19:0419:04, 15 September 2005 diff hist +134 BSPZIP →Embedding individual files: was about addlist
- 14:2114:21, 15 September 2005 diff hist +169 N User:Maven No edit summary
- 14:1914:19, 15 September 2005 diff hist +353 VRAD more about speed; created a new section for it
- 14:0514:05, 15 September 2005 diff hist +28 VBSP reword and slight expansion to intro
14 September 2005
- 17:1417:14, 14 September 2005 diff hist −8 m Prop vehicle jeep wrong title in wrongtitle
- 11:0211:02, 14 September 2005 diff hist +20 Physics Entity Overview →Miscellaneous: wikilinks
- 11:0111:01, 14 September 2005 diff hist +44 Physics Entity Overview →Constraints: wikilinks
- 09:0109:01, 14 September 2005 diff hist +1,231 Talk:Morphing Terrain Issues removed content
- 08:5908:59, 14 September 2005 diff hist −994 Morphing Terrain Issues →Workarounds: grammar, sp, removed off-topic
13 September 2005
- 18:3718:37, 13 September 2005 diff hist +134 Path corner other ways to use path_corner
- 18:1018:10, 13 September 2005 diff hist +19 m Water lod control →Entity Description: expanded acronym LOD
- 08:5008:50, 13 September 2005 diff hist −11 m Assault →Inputs: format
- 08:3708:37, 13 September 2005 diff hist +187 Ai goal police →Entity Description: added desc
- 06:5206:52, 13 September 2005 diff hist +23 m Optimizing and Checking Your Map →See Also: formatting; wikilink to Optimization
- 06:5106:51, 13 September 2005 diff hist +245 N Talk:Optimizing and Checking Your Map comment
- 06:4706:47, 13 September 2005 diff hist +184 Talk:Optimization (level design) expanded comment
- 06:4406:44, 13 September 2005 diff hist +27 m Optimization/Level Design added to Category:Level Design
- 06:4406:44, 13 September 2005 diff hist +19 Category:Level Design →Instructional: added link to Optimization article
- 06:3906:39, 13 September 2005 diff hist +1 m Optimization/Level Design →See also: used wrong link
- 06:3806:38, 13 September 2005 diff hist +232 Optimization/Level Design added 'See also' section; formatted links, added internal links
- 06:3006:30, 13 September 2005 diff hist +166 N Talk:Optimization (Non-Geometry) TODO list
- 06:2906:29, 13 September 2005 diff hist −1 m Optimization (Geometry) →Area portals: typo
- 06:2606:26, 13 September 2005 diff hist −199 m Optimization (Geometry) →PVS: the note no longer applies
- 06:1906:19, 13 September 2005 diff hist +89 N File:Opt occluder.jpg Screenshot of r_visocclusion in action. Released into public domain by its author. {{PD}} current
- 06:1806:18, 13 September 2005 diff hist +85 N File:Opt areaportal closed.jpg Screenshot of a closed area portal. Released into public domain by its author. {{PD}} current
- 06:1706:17, 13 September 2005 diff hist +84 N File:Opt areaportal open.jpg Screenshot of an open area portal. Released into public domain by its author. {{PD}} current
- 06:1606:16, 13 September 2005 diff hist +100 N File:Opt hints.jpg glview sample of a scene with and without hinting. Released into public domain by its author. {{PD}} current
- 06:1506:15, 13 September 2005 diff hist +137 N File:Opt detailbrush wireframe.jpg In-game wirefrrame screenshot of what happens when you should have used a detail brush. Released into public domain by its author. {{PD}} current
- 06:1506:15, 13 September 2005 diff hist +125 N File:Opt detailbrush glview.jpg glview screenshot of what happens when you should have used a detail brush. Released into public domain by its author. {{PD}} current
- 06:1406:14, 13 September 2005 diff hist +84 N File:Opt carving with cylinders.jpg Why we don't carve with cylinders. Released into public domain by its author. {{PD}} current
- 06:1306:13, 13 September 2005 diff hist +106 N File:Opt joints.jpg Screenshot of different ways of making joints in Hammer. Released into public domain by its author. {{PD}} current
- 06:1306:13, 13 September 2005 diff hist +83 N File:Opt messybsp.jpg glview screenshot of a messy BSP. Released into public domain by its author. {{PD}} current
- 06:1206:12, 13 September 2005 diff hist +71 N File:Opt glview generic.jpg Screenshot of glview. Released into public domain by its author. {{PD}} current
- 06:1006:10, 13 September 2005 diff hist +97 N File:Opt glview expertcompile.jpg Screenshot of Expert Compile set up for glview. Released into public domain by its author. {{PD}} current
- 06:0206:02, 13 September 2005 diff hist 0 m Optimization (Geometry) →PVS: capitalized captions
- 06:0006:00, 13 September 2005 diff hist +46 N File:Opt pvs blank.jpg Top-down Hammer view of a simple scene. {{PD}} current
- 06:0006:00, 13 September 2005 diff hist +109 N File:Opt pvs good.jpg Top-down Hammer view of a simple scene, with markings to indicate where the ideal BSP leaves would be. {{PD}} current
- 05:5605:56, 13 September 2005 diff hist +86 N File:Opt pvs bad1.jpg Top-down Hammer view of a simple scene, with markings to indicate improper BSP. {{PD}} current
- 05:5505:55, 13 September 2005 diff hist +366 N Template:PD created
- 05:5105:51, 13 September 2005 diff hist +87 N File:Opt pvs bad2.jpg Top-down Hammer view of a simple scene, with markings to indicate improper BSP. {{PD}} current
- 05:4605:46, 13 September 2005 diff hist 0 m Optimization (Geometry) formatting
- 05:4305:43, 13 September 2005 diff hist +38,659 N Optimization (Geometry) created
- 05:4205:42, 13 September 2005 diff hist +9,957 N Optimization (Non-Geometry) created
- 05:4105:41, 13 September 2005 diff hist −32 m Optimization/Level Design formatting, modifying for this site
- 05:3905:39, 13 September 2005 diff hist +187 N Talk:Optimization (level design) about the sudden change
- 05:3705:37, 13 September 2005 diff hist +5,754 Optimization/Level Design moved with permission from http://www.hl2world.com/wiki/index.php/Optimization