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15 September 2005
- 20:3820:38, 15 September 2005 diff hist −1,163 Free texture resources reformat, more info
- 20:2120:21, 15 September 2005 diff hist +187 N Talk:Free texture resources No edit summary
- 20:1220:12, 15 September 2005 diff hist +54 m BSPZIP →Scripting: the first batch file given is not a magic solution
- 20:0720:07, 15 September 2005 diff hist +13 BSPZIP →Embedding individual files: clarified the parameters
- 20:0420:04, 15 September 2005 diff hist +134 BSPZIP →Embedding individual files: was about addlist
- 15:2115:21, 15 September 2005 diff hist +169 N User:Maven No edit summary
- 15:1915:19, 15 September 2005 diff hist +353 VRAD more about speed; created a new section for it
- 15:0515:05, 15 September 2005 diff hist +28 VBSP reword and slight expansion to intro
14 September 2005
- 18:1418:14, 14 September 2005 diff hist −8 m Prop vehicle jeep wrong title in wrongtitle
- 12:0212:02, 14 September 2005 diff hist +20 Physics Entity Overview →Miscellaneous: wikilinks
- 12:0112:01, 14 September 2005 diff hist +44 Physics Entity Overview →Constraints: wikilinks
- 10:0110:01, 14 September 2005 diff hist +1,231 Talk:Morphing Terrain Issues removed content
- 09:5909:59, 14 September 2005 diff hist −994 Morphing Terrain Issues →Workarounds: grammar, sp, removed off-topic
13 September 2005
- 19:3719:37, 13 September 2005 diff hist +134 Path corner other ways to use path_corner
- 19:1019:10, 13 September 2005 diff hist +19 m Water lod control →Entity Description: expanded acronym LOD
- 09:5009:50, 13 September 2005 diff hist −11 m Assault →Inputs: format
- 09:3709:37, 13 September 2005 diff hist +187 Ai goal police →Entity Description: added desc
- 07:5207:52, 13 September 2005 diff hist +23 m Optimizing and Checking Your Map →See Also: formatting; wikilink to Optimization
- 07:5107:51, 13 September 2005 diff hist +245 N Talk:Optimizing and Checking Your Map comment
- 07:4707:47, 13 September 2005 diff hist +184 Talk:Optimization (level design) expanded comment
- 07:4407:44, 13 September 2005 diff hist +27 m Optimization/Level Design added to Category:Level Design
- 07:4407:44, 13 September 2005 diff hist +19 Category:Level Design →Instructional: added link to Optimization article
- 07:3907:39, 13 September 2005 diff hist +1 m Optimization/Level Design →See also: used wrong link
- 07:3807:38, 13 September 2005 diff hist +232 Optimization/Level Design added 'See also' section; formatted links, added internal links
- 07:3007:30, 13 September 2005 diff hist +166 N Talk:Optimization (Non-Geometry) TODO list
- 07:2907:29, 13 September 2005 diff hist −1 m Optimization (Geometry) →Area portals: typo
- 07:2607:26, 13 September 2005 diff hist −199 m Optimization (Geometry) →PVS: the note no longer applies
- 07:1907:19, 13 September 2005 diff hist +89 N File:Opt occluder.jpg Screenshot of r_visocclusion in action. Released into public domain by its author. {{PD}} current
- 07:1807:18, 13 September 2005 diff hist +85 N File:Opt areaportal closed.jpg Screenshot of a closed area portal. Released into public domain by its author. {{PD}} current
- 07:1707:17, 13 September 2005 diff hist +84 N File:Opt areaportal open.jpg Screenshot of an open area portal. Released into public domain by its author. {{PD}} current
- 07:1607:16, 13 September 2005 diff hist +100 N File:Opt hints.jpg glview sample of a scene with and without hinting. Released into public domain by its author. {{PD}} current
- 07:1507:15, 13 September 2005 diff hist +137 N File:Opt detailbrush wireframe.jpg In-game wirefrrame screenshot of what happens when you should have used a detail brush. Released into public domain by its author. {{PD}} current
- 07:1507:15, 13 September 2005 diff hist +125 N File:Opt detailbrush glview.jpg glview screenshot of what happens when you should have used a detail brush. Released into public domain by its author. {{PD}} current
- 07:1407:14, 13 September 2005 diff hist +84 N File:Opt carving with cylinders.jpg Why we don't carve with cylinders. Released into public domain by its author. {{PD}} current
- 07:1307:13, 13 September 2005 diff hist +106 N File:Opt joints.jpg Screenshot of different ways of making joints in Hammer. Released into public domain by its author. {{PD}} current
- 07:1307:13, 13 September 2005 diff hist +83 N File:Opt messybsp.jpg glview screenshot of a messy BSP. Released into public domain by its author. {{PD}} current
- 07:1207:12, 13 September 2005 diff hist +71 N File:Opt glview generic.jpg Screenshot of glview. Released into public domain by its author. {{PD}} current
- 07:1007:10, 13 September 2005 diff hist +97 N File:Opt glview expertcompile.jpg Screenshot of Expert Compile set up for glview. Released into public domain by its author. {{PD}} current
- 07:0207:02, 13 September 2005 diff hist 0 m Optimization (Geometry) →PVS: capitalized captions
- 07:0007:00, 13 September 2005 diff hist +46 N File:Opt pvs blank.jpg Top-down Hammer view of a simple scene. {{PD}} current
- 07:0007:00, 13 September 2005 diff hist +109 N File:Opt pvs good.jpg Top-down Hammer view of a simple scene, with markings to indicate where the ideal BSP leaves would be. {{PD}} current
- 06:5606:56, 13 September 2005 diff hist +86 N File:Opt pvs bad1.jpg Top-down Hammer view of a simple scene, with markings to indicate improper BSP. {{PD}} current
- 06:5506:55, 13 September 2005 diff hist +366 N Template:PD created
- 06:5106:51, 13 September 2005 diff hist +87 N File:Opt pvs bad2.jpg Top-down Hammer view of a simple scene, with markings to indicate improper BSP. {{PD}} current
- 06:4606:46, 13 September 2005 diff hist 0 m Optimization (Geometry) formatting
- 06:4306:43, 13 September 2005 diff hist +38,659 N Optimization (Geometry) created
- 06:4206:42, 13 September 2005 diff hist +9,957 N Optimization (Non-Geometry) created
- 06:4106:41, 13 September 2005 diff hist −32 m Optimization/Level Design formatting, modifying for this site
- 06:3906:39, 13 September 2005 diff hist +187 N Talk:Optimization (level design) about the sudden change
- 06:3706:37, 13 September 2005 diff hist +5,754 Optimization/Level Design moved with permission from http://www.hl2world.com/wiki/index.php/Optimization