Obsidian Conflict: Difference between revisions
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{{betamodsmall|engine=Source|download=http://obsidianconflict. | {{betamodsmall|engine=Source|download=http://obsidianconflict.de/downloads.html}} | ||
==Overview== | ==Overview== | ||
'''Obsidian Conflict''' is a cooperative modification created for Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe. | '''Obsidian Conflict''' is a cooperative modification created for Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe. | ||
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==See Also== | ==See Also== | ||
* [http://www.obsidianconflict.com/ Official Website] | * [http://www.obsidianconflict.com/ Official Website] (currently offline...) | ||
* [http://www.obsidianconflict.de/ Official German Website] | * [http://www.obsidianconflict.de/ Official German Website] | ||
* {{moddb|6027}} | * {{moddb|6027}} | ||
[[Category:HL2_Third_Party_Mods]] | [[Category:HL2_Third_Party_Mods]] | ||
[[Category:Multiplayer Mods]] | [[Category:Multiplayer Mods]] |
Revision as of 23:53, 12 October 2008
Overview
Obsidian Conflict is a cooperative modification created for Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.
Features
- Coop Half-Life 2 Support
- Coop Half-Life 2 : Lost Coast Support
- Coop Half-Life 2 : Episode One Support
- Coop Half-Life 2 : Episode Two Support
- Coop Half-Life 1 : Source Support
- Several Counter-Strike Source maps setup with coop storylines
- Dynamic Content Mounting
- Customizable Hud and Flashlight
- New NPCs
- Including Old HL1 Npcs (Requires mount)
- Episode 2 and 1 Npcs too (Requires mount)
- Scoring System
- New Weapons
- Including Super Gravity Gun Support
- Custom Weapon Scripts
- Player Modules including Cloak and Shield
- Custom Player Models System
- Inventory system
- Series maps save your weapons and points over transitions
- Objects and npcs can transfer over level transitions and back again
- Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
- New Maps
- Advanced Customizability for Mappers
- Custom per map Sound Scripts, Configuration Files and Soundscapes
- Out of Hammer map modification via scripts
- Gamemodes Including
- Iron Helix (not implemented yet)
- Team Coop
- Coop Lives
- Fort. (not implemented yet)
See Also
- Official Website (currently offline...)
- Official German Website
ModDB page