Obsidian Conflict: Difference between revisions

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m (Some little updates, there is a style cleanup needed too etc.)
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{{betamodsmall|engine=Source|download=http://obsidianconflict.com/downloads.html}}
{{betamodsmall|engine=Source|download=http://obsidianconflict.de/downloads.html}}
==Overview==
==Overview==
'''Obsidian Conflict''' is a cooperative modification created for Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.  
'''Obsidian Conflict''' is a cooperative modification created for Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.  
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==See Also==
==See Also==
* [http://www.obsidianconflict.com/ Official Website]
* [http://www.obsidianconflict.com/ Official Website] (currently offline...)
* [http://www.obsidianconflict.de/ Official German Website]
* [http://www.obsidianconflict.de/ Official German Website]
* {{moddb|6027}}
* {{moddb|6027}}
[[Category:HL2_Third_Party_Mods]]
[[Category:HL2_Third_Party_Mods]]
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]

Revision as of 23:53, 12 October 2008

Template:Betamodsmall

Overview

Obsidian Conflict is a cooperative modification created for Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.

Features

  • Coop Half-Life 2 Support
  • Coop Half-Life 2 : Lost Coast Support
  • Coop Half-Life 2 : Episode One Support
  • Coop Half-Life 2 : Episode Two Support
  • Coop Half-Life 1 : Source Support
  • Several Counter-Strike Source maps setup with coop storylines
  • Dynamic Content Mounting
  • Customizable Hud and Flashlight
  • New NPCs
    • Including Old HL1 Npcs (Requires mount)
    • Episode 2 and 1 Npcs too (Requires mount)
  • Scoring System
  • New Weapons
    • Including Super Gravity Gun Support
    • Custom Weapon Scripts
  • Player Modules including Cloak and Shield
  • Custom Player Models System
  • Inventory system
  • Series maps save your weapons and points over transitions
    • Objects and npcs can transfer over level transitions and back again
    • Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
  • New Maps
  • Advanced Customizability for Mappers
  • Custom per map Sound Scripts, Configuration Files and Soundscapes
  • Out of Hammer map modification via scripts
  • Gamemodes Including
    • Iron Helix (not implemented yet)
    • Team Coop
    • Coop Lives
    • Fort. (not implemented yet)

See Also