Logic scene list manager: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
 
Line 1: Line 1:
{{wrongtitle|title=logic_scene_list_manager}}
{{wrongtitle|title=logic_scene_list_manager}}
==Entity Description==
==Entity Description==
Manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an invididual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.
[[Image:{{PAGENAME}}.png|left]]Manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an invididual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.{{clr}}
 
==Keyvalues==
==Keyvalues==
* {{kv targetname}}
* {{kv targetname}}

Revision as of 12:18, 6 August 2006

Template:Wrongtitle

Entity Description

Logic scene list manager.png

Manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an invididual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.

Keyvalues

The name of a logic_choreographed_scene, or logic_scene_list_manager.

Inputs

Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).

Outputs