Point push: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Push sphere | Push sphere | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
* | |||
*; enabled {{boolean}} : Start enabled. | |||
* | |||
*; magnitude <float> : How strongly to push away from the center. | |||
* | |||
*; radius <float> : Radius to affect items in. | |||
* | |||
*; inner_radius <float> : How strongly to push away from the center. | |||
==Flags== | |||
* 1 : Test LOS before pushing : 0 | |||
* 2 : Use angles for push direction : 0 | |||
* 4 : No falloff (constant push at any distance) : 0 | |||
* 8 : Push players : 1 | |||
* 16 : Push physics : 1 | |||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{i parentname}} | *{{i parentname}} | ||
* | |||
*; Enable : Enable the push. | |||
*; Disable : Disable the push. | |||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
[[Entities]] | |||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 01:15, 3 March 2008
Entity Description
Push sphere
Keyvalues
- enabled <boolean>
- Start enabled.
- magnitude <float>
- How strongly to push away from the center.
- radius <float>
- Radius to affect items in.
- inner_radius <float>
- How strongly to push away from the center.
Flags
- 1 : Test LOS before pushing : 0
- 2 : Use angles for push direction : 0
- 4 : No falloff (constant push at any distance) : 0
- 8 : Push players : 1
- 16 : Push physics : 1
Inputs
- Enable
- Enable the push.
- Disable
- Disable the push.