List of memory bits: Difference between revisions
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List retrieved from <code>dlls\AI_BaseNPC.h</code> | List retrieved from <code>dlls\AI_BaseNPC.h</code> | ||
* '''bits_MEMORY_PROVOKED''' | * '''bits_MEMORY_PROVOKED''' | ||
* '''bits_MEMORY_INCOVER'''<br> | * '''bits_MEMORY_INCOVER'''<br>NPC knows it is in a covered position. | ||
* '''bits_MEMORY_SUSPICIOUS'''<br>Ally is suspicious of the player | * '''bits_MEMORY_SUSPICIOUS'''<br>Ally is suspicious of the player and will move to provoked more easily | ||
* '''bits_MEMORY_PATH_FAILED'''<br>Failed to find a path | * '''bits_MEMORY_PATH_FAILED'''<br>Failed to find a path | ||
* '''bits_MEMORY_FLINCHED'''<br>Has already flinched | * '''bits_MEMORY_FLINCHED'''<br>Has already flinched |
Revision as of 00:03, 18 June 2006
List retrieved from dlls\AI_BaseNPC.h
- bits_MEMORY_PROVOKED
- bits_MEMORY_INCOVER
NPC knows it is in a covered position. - bits_MEMORY_SUSPICIOUS
Ally is suspicious of the player and will move to provoked more easily - bits_MEMORY_PATH_FAILED
Failed to find a path - bits_MEMORY_FLINCHED
Has already flinched - bits_MEMORY_TOURGUIDE
I have been acting as a tourguide. - bits_MEMORY_LOCKED_HINT
- bits_MEMORY_TURNING
Turning, don't interrupt me. - bits_MEMORY_TURNHACK
- bits_MEMORY_HAD_ENEMY
- bits_MEMORY_HAD_PLAYER
- bits_MEMORY_HAD_LOS
- bits_MEMORY_MOVED_FROM_SPAWN
- bits_MEMORY_CUSTOM(1-4)
NPC-specific memory