List of memory bits: Difference between revisions

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List retrieved from <code>dlls\AI_BaseNPC.h</code>
List retrieved from <code>dlls\AI_BaseNPC.h</code>
* '''bits_MEMORY_PROVOKED'''
* '''bits_MEMORY_PROVOKED'''
* '''bits_MEMORY_INCOVER'''<br>npc knows it is in a covered position.
* '''bits_MEMORY_INCOVER'''<br>NPC knows it is in a covered position.
* '''bits_MEMORY_SUSPICIOUS'''<br>Ally is suspicious of the player, and will move to provoked more easily
* '''bits_MEMORY_SUSPICIOUS'''<br>Ally is suspicious of the player and will move to provoked more easily
* '''bits_MEMORY_PATH_FAILED'''<br>Failed to find a path
* '''bits_MEMORY_PATH_FAILED'''<br>Failed to find a path
* '''bits_MEMORY_FLINCHED'''<br>Has already flinched
* '''bits_MEMORY_FLINCHED'''<br>Has already flinched

Revision as of 00:03, 18 June 2006

List retrieved from dlls\AI_BaseNPC.h

  • bits_MEMORY_PROVOKED
  • bits_MEMORY_INCOVER
    NPC knows it is in a covered position.
  • bits_MEMORY_SUSPICIOUS
    Ally is suspicious of the player and will move to provoked more easily
  • bits_MEMORY_PATH_FAILED
    Failed to find a path
  • bits_MEMORY_FLINCHED
    Has already flinched
  • bits_MEMORY_TOURGUIDE
    I have been acting as a tourguide.
  • bits_MEMORY_LOCKED_HINT
  • bits_MEMORY_TURNING
    Turning, don't interrupt me.
  • bits_MEMORY_TURNHACK
  • bits_MEMORY_HAD_ENEMY
  • bits_MEMORY_HAD_PLAYER
  • bits_MEMORY_HAD_LOS
  • bits_MEMORY_MOVED_FROM_SPAWN
  • bits_MEMORY_CUSTOM(1-4)
    NPC-specific memory