Talk:Shader Authoring: Difference between revisions

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(Anybody get sdk_vertexlitgeneric dx9 working?)
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: I think I read somewhere that for the HDR stuff to run fully users will need cards supporting shader version 3.0 - so the answer is, presumably, yes? --[[User:Cargo Cult|Cargo Cult]] 06:13, 6 Aug 2005 (PDT)
: I think I read somewhere that for the HDR stuff to run fully users will need cards supporting shader version 3.0 - so the answer is, presumably, yes? --[[User:Cargo Cult|Cargo Cult]] 06:13, 6 Aug 2005 (PDT)
== Anybody get sdk_vertexlitgeneric dx9 working? ==
I'm able to get dx8 working but assigning dx9 gives me a wireframe and strange weight skinning.

Revision as of 16:24, 26 September 2005

Are Valve going to update the shader system to allow for shader version 3.0?--Pon 17:21, 5 Aug 2005 (PDT)

I think I read somewhere that for the HDR stuff to run fully users will need cards supporting shader version 3.0 - so the answer is, presumably, yes? --Cargo Cult 06:13, 6 Aug 2005 (PDT)

Anybody get sdk_vertexlitgeneric dx9 working?

I'm able to get dx8 working but assigning dx9 gives me a wireframe and strange weight skinning.