DrawGetTextureId: Difference between revisions

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{{navbar-first|ISurface|CreateNewTextureID}}
{{navbar-first|ISurface|CreateNewTextureID}}
=int '''DrawGetTextureId'''( char const *filename )=
=int [[ISurface]]::'''DrawGetTextureId'''( char const *filename )=
Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs.
Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs.
==Sample==
==Sample==

Latest revision as of 19:32, 28 June 2006

Return to ISurface CreateNewTextureID

int ISurface::DrawGetTextureId( char const *filename )

Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.

Sample

currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );
}