DrawGetTextureId: Difference between revisions
Jump to navigation
Jump to search
m (moved code) |
m (added class) |
||
| Line 1: | Line 1: | ||
{{navbar-first|ISurface|CreateNewTextureID}} | {{navbar-first|ISurface|CreateNewTextureID}} | ||
=int '''DrawGetTextureId'''( char const *filename )= | =int [[ISurface]]::'''DrawGetTextureId'''( char const *filename )= | ||
Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs. | Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs. | ||
==Sample== | ==Sample== | ||
Latest revision as of 19:32, 28 June 2006
| Return to ISurface | CreateNewTextureID → |
int ISurface::DrawGetTextureId( char const *filename )
Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.
Sample
currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
currentId = surface()->CreateNewTextureID();
surface()->DrawSetTextureFile( currentId, texturename, false, true );
}