DrawGetTextureId: Difference between revisions
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{{navbar-first|ISurface|CreateNewTextureID}} | {{navbar-first|ISurface|CreateNewTextureID}} | ||
=int '''DrawGetTextureId'''( char const *filename )= | =int [[ISurface]]::'''DrawGetTextureId'''( char const *filename )= | ||
Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs. | Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs. | ||
==Sample== | ==Sample== |
Latest revision as of 19:32, 28 June 2006
Return to ISurface | CreateNewTextureID → |
int ISurface::DrawGetTextureId( char const *filename )
Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.
Sample
currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); surface()->DrawSetTextureFile( currentId, texturename, false, true ); }