Logic active autosave: Difference between revisions
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{{wrongtitle|title=logic_active_autosave}} | {{wrongtitle|title=logic_active_autosave}} | ||
{{base_point_ep2}} | |||
==Entity Description== | ==Entity Description== | ||
An entity that is used to look for opportunities to autosave. | An entity that is used to look for opportunities to autosave. | ||
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==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
Revision as of 15:06, 12 April 2008
Template:Wrongtitle Template:Base point ep2
Entity Description
An entity that is used to look for opportunities to autosave.
Keyvalues
- Template:Kv targetname
- MinimumHitPoints
- <integer> Start looking for an opportunity to save if player drops below this hitpoint level.
- TriggerHitPoints
- <integer> If started looking for an opportunity, save when hitpoints reach this level.
- TimeToTrigget
- <float> If > 0, how long to try and get a save off before giving up
- DangerousTime
- <float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold