Logic active autosave: Difference between revisions

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{{wrongtitle|title=logic_active_autosave}}
{{wrongtitle|title=logic_active_autosave}}
{{base_point_ep2}}
==Entity Description==
==Entity Description==
An entity that is used to look for opportunities to autosave.
An entity that is used to look for opportunities to autosave.
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==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
[[Category:Half-Life 2: Episode Two Entities]]

Revision as of 15:06, 12 April 2008

Template:Wrongtitle Template:Base point ep2

Entity Description

An entity that is used to look for opportunities to autosave.

Keyvalues

<integer> Start looking for an opportunity to save if player drops below this hitpoint level.
  • TriggerHitPoints
<integer> If started looking for an opportunity, save when hitpoints reach this level.
  • TimeToTrigget
<float> If > 0, how long to try and get a save off before giving up
  • DangerousTime
<float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold

Inputs

Outputs