$keyvalues: Difference between revisions

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;<code>[[Prop Data|prop_data]]</code>
;<code>[[Prop Data|prop_data]]</code>
:Defines various properties for models for use in Valve's prop_* entities - usually [[prop_physics]]
:Defines various properties for models for use in Valve's prop_* entities - usually [[prop_physics]].
;<code>[[physgun_interactions]]</code>
;<code>[[physgun_interactions]]</code>
:Defines any non-standard interactions with the [[Gravity Gun]]
:Defines any non-standard interactions with the [[Gravity Gun]].
;<code>[[Particles On Models|particles]]</code>
:Attaches [[:Category:Particle System|particles]].
;<code>[[vehicle_entry]]</code>
;<code>[[vehicle_entry]]</code>
;<code>[[vehicle_exit]]</code>
;<code>[[vehicle_exit]]</code>
;<code>[[vehicle_escape_exit]]</code>
;<code>[[vehicle_escape_exit]]</code>
:Animations for players (or NPCs?) entering or exiting a [[vehicle]]
:Animations for players (or NPCs?) entering or exiting a [[vehicle]].


== Example ==
== Example ==

Revision as of 00:42, 4 July 2008

The QC command $keyvalues embeds a block of arbitrary keyvalues into the .mdl file.

Note.pngNote:Since the values are arbitrary, studiomdl can't check that they are correct when it compiles the model.

Syntax

$keyvalues
{
    keyvalue data
}

Common KeyValues

See Category:QC Keyvalues for a complete list.

prop_data
Defines various properties for models for use in Valve's prop_* entities - usually prop_physics.
physgun_interactions
Defines any non-standard interactions with the Gravity Gun.
particles
Attaches particles.
vehicle_entry
vehicle_exit
vehicle_escape_exit
Animations for players (or NPCs?) entering or exiting a vehicle.

Example

$keyvalues
{
	prop_data
	{
		base              Wooden.Small
		dmg.bullets       0
		explosive_damage  100
		explosive_radius  100
	}
	physgun_interactions
	{
		onfirstimpact 	break
		onfirstimpact 	paintsplat
		onlaunch 	spin_zaxis
		onbreak 	explode_fire
	}

	// hud_name has been made up as an example of a one-dimensional custom KV.
	// (If you were being picky, you might point out that it ought to be localised ...)

	hud_name "Rubber chicken with a pulley in the middle"
}