$surfaceprop: Difference between revisions
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The [[$surfaceprop]] command | The '''<code>[[$surfaceprop]]</code>''' command links the surface of either a [[material]] or [[model]] to a set of physical properties, including: | ||
* What sounds are emitted during collisions | * What sounds are emitted during collisions | ||
* What effects are emitted when the surface is shot | * What effects are emitted when the surface is shot | ||
* | * Mass, buoyancy, bounciness... | ||
* The effect of the surface on nearby sounds (reverberation, echo, absorption...) | * The effect of the surface on nearby sounds (reverberation, echo, absorption...) | ||
== Syntax == | == Syntax == | ||
Syntax is the same | Syntax is the same for both models and materials: | ||
$surfaceprop < | $surfaceprop <name> | ||
Names are defined in <code><game>\scripts\surfaceproperties_manifest.txt</code> (and the files it references). For a list of Valve's stock props, see [[Material surface properties]]. | |||
== In materials == | == In materials == | ||
* <code>$surfaceprop</code> is not | * <code>$surfaceprop</code> is not linked to any particular [[shader]], so can be used at any time. | ||
== In models == | == In models == | ||
* A model's surface prop will override its material's | * A model's surface prop will override its material's | ||
* It is unclear whether a model's mass is calculated from | * It is unclear whether a model's mass is calculated from <code>$surfaceprop</code> or <code>[[Prop Data|prop_data]]</code> | ||
* Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code> | * Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code> | ||
{{otherlang:en}} | {{otherlang:en}} | ||
{{otherlang:en:ru|$surfaceprop:ru}} | {{otherlang:en:ru|$surfaceprop:ru}} | ||
[[Category:QC Commands| | |||
[[Category:QC Commands|s]] | |||
[[Category:List of Shader Parameters|S]] | [[Category:List of Shader Parameters|S]] | ||
Revision as of 07:05, 7 January 2009
The $surfaceprop
command links the surface of either a material or model to a set of physical properties, including:
- What sounds are emitted during collisions
- What effects are emitted when the surface is shot
- Mass, buoyancy, bounciness...
- The effect of the surface on nearby sounds (reverberation, echo, absorption...)
Syntax
Syntax is the same for both models and materials:
$surfaceprop <name>
Names are defined in <game>\scripts\surfaceproperties_manifest.txt
(and the files it references). For a list of Valve's stock props, see Material surface properties.
In materials
$surfaceprop
is not linked to any particular shader, so can be used at any time.
In models
- A model's surface prop will override its material's
- It is unclear whether a model's mass is calculated from
$surfaceprop
orprop_data
- Surface props can be defined for individual bones with
$jointsurfaceprop