$includemodel: Difference between revisions
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* Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored. | * Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored. | ||
== | == Example == | ||
* This overwrites the normal police animations with a pointer to the shared animations | * This overwrites the normal police animations with a pointer to the shared animations | ||
[[$modelname]] Police_animations.mdl | [[$modelname]] Police_animations.mdl | ||
[[$includemodel]] "player\male_anims.mdl" | [[$includemodel]] "player\male_anims.mdl" | ||
[[Category:QC Commands| | [[Category:QC Commands|includemodel]] |
Revision as of 19:57, 28 April 2008
The $includemodel QC command is used to add an MDL file that this model will include at run-time. All new sequences and animations will be appended to the model.
- Animations and sequences are processed in-order, so subsequent animations/sequences that have name conflicts will be ignored, and any references to .mdl local entry by the same name will be overwritten with the reference to a first one declared.
- Included .mdl’s can have different bone ordering, but they need to have the same bone hierarchy and ikchain declarations. Currently there’s no run-time checking to verify they match.
- Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored.
Example
- This overwrites the normal police animations with a pointer to the shared animations
$modelname Police_animations.mdl $includemodel "player\male_anims.mdl"