VTX: Difference between revisions
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[[category:Glossary]][[category:Modeling]] | [[category:Glossary]][[category:Modeling]] | ||
[[VTX]] is the extension for Source's proprietary mesh strip format. It stores hardware optimized material, skinning and triangle strip/fan information for each [[LOD]] of each mesh in the [[MDL]]. Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) | [[VTX]] is the extension for Source's proprietary mesh strip format. It stores hardware optimized material, skinning and triangle strip/fan information for each [[LOD]] of each mesh in the [[MDL]]. Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) .dx90.vtx (DirectX 9.0) and .xbox.vtx (XBox) flavours. | ||
==See also== | ==See also== | ||
*[[Model Creation Overview]] | *[[Model Creation Overview]] |
Revision as of 13:03, 1 May 2008
VTX is the extension for Source's proprietary mesh strip format. It stores hardware optimized material, skinning and triangle strip/fan information for each LOD of each mesh in the MDL. Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) .dx90.vtx (DirectX 9.0) and .xbox.vtx (XBox) flavours.