VTX: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (updated link)
m (added xbox flavour)
Line 1: Line 1:
[[category:Glossary]][[category:Modeling]]
[[category:Glossary]][[category:Modeling]]


[[VTX]] is the extension for Source's proprietary mesh strip format.  It stores hardware optimized material, skinning and triangle strip/fan information for each [[LOD]] of each mesh in the [[MDL]].  Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) and .dx90.vtx (DirectX 9.0) flavours.
[[VTX]] is the extension for Source's proprietary mesh strip format.  It stores hardware optimized material, skinning and triangle strip/fan information for each [[LOD]] of each mesh in the [[MDL]].  Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) .dx90.vtx (DirectX 9.0) and .xbox.vtx (XBox) flavours.


==See also==
==See also==


*[[Model Creation Overview]]
*[[Model Creation Overview]]

Revision as of 13:03, 1 May 2008


VTX is the extension for Source's proprietary mesh strip format. It stores hardware optimized material, skinning and triangle strip/fan information for each LOD of each mesh in the MDL. Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) .dx90.vtx (DirectX 9.0) and .xbox.vtx (XBox) flavours.

See also