User talk:UncleB: Difference between revisions
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Line 8: | Line 8: | ||
"material" | "material" | ||
{ | { | ||
"density" " | "density" "600.0" //600.0 Default | ||
Group1 | Group1 | ||
{ | { | ||
"alpha" "1" | "alpha" "1" // 1 | ||
Model1 | Model1 | ||
{ | { | ||
"sprite" "288 0 128 128 512" | "sprite" "288 0 128 128 512" | ||
"spritesize" "0.5 0.0 | // 288 0 128 128 512 Default | ||
// 19 & 35 Default | // Image of sprite to use. | ||
// (Its seems there are 3 grass | |||
// images to one sprite, each | |||
// value has its own image(assumed). | |||
// Setting the last 2 set of values | |||
// to 512 will display 3 grass materials.) | |||
// Needs Correcting. | |||
"spritesize" "0.5 0.0 10 30" | |||
// 19 & 35 Default // 0.5 & 0.0 | |||
// Size of each sprite | // Size of each sprite | ||
// W * H = A | // W * H = A | ||
"spriterandomscale" "0 | "spriterandomscale" "1.0" | ||
// 0.2 Random sprite sizes | // 0.2 Random sprite sizes | ||
"amount" "0 | "amount" "2.0" | ||
// 0.2 Default | // 0.2 Default | ||
// Sprites to spawn. Random | // Sprites to spawn. Random | ||
// "0" - none | // "0" - none | ||
"detailOrientation" " | "detailOrientation" "2" | ||
// 2 Default | // 2 Default | ||
// Controls whether sprites rotate if bumped | // Controls whether sprites rotate if bumped | ||
// 0 - No Orientation | // 0 - No Orientation | ||
// 1 - Sprites fold and rotate if bumped | // 1 - Sprites fold and rotate if bumped | ||
// 2 - Sprites rotate if bumped, but not fold. | // 2 - Sprites rotate if bumped, but not fold. | ||
} | } | ||
Latest revision as of 18:13, 10 November 2005
Intro
This describes what each function performs in the "Detail.vbsp" located in the cstrike directory. If you're not sure what the Detail.vbsp is used for, see Detail Props.
Usage
"material" { "density" "600.0" //600.0 Default Group1 { "alpha" "1" // 1 Model1 { "sprite" "288 0 128 128 512" // 288 0 128 128 512 Default // Image of sprite to use. // (Its seems there are 3 grass // images to one sprite, each // value has its own image(assumed). // Setting the last 2 set of values // to 512 will display 3 grass materials.) // Needs Correcting. "spritesize" "0.5 0.0 10 30" // 19 & 35 Default // 0.5 & 0.0 // Size of each sprite // W * H = A "spriterandomscale" "1.0" // 0.2 Random sprite sizes "amount" "2.0" // 0.2 Default // Sprites to spawn. Random // "0" - none "detailOrientation" "2" // 2 Default // Controls whether sprites rotate if bumped // 0 - No Orientation // 1 - Sprites fold and rotate if bumped // 2 - Sprites rotate if bumped, but not fold. } } }