Func physbox multiplayer: Difference between revisions
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{{wrongtitle|title=func_physbox_multiplayer}} | {{wrongtitle|title=func_physbox_multiplayer}} | ||
Revision as of 08:45, 14 July 2008
Entity Description
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.
Availability
Template:In game Template:Game-base (Template:Not in fgd except for CS:S) Template:In code