Game player team: Difference between revisions

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An entity that changes the team of the player who activates it.  
An entity that changes the team of the player who activates it.  


{{in code|class=class_c_game_player_team.html CGamePlayerTeam|file=maprules_8cpp-source.html maprules.cpp}}
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.


==Keyvalues==
==Keyvalues==

Revision as of 15:22, 14 December 2008

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Entity Description

An entity that changes the team of the player who activates it.

In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Keyvalues

<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Remove On fire
  • 2 : Kill Player
  • 4 : Gib Player

Inputs

Outputs