Func recharge: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
A [[brush entity]] that recharges the HEV suit's battery power. | A [[brush entity]] (as opposed to the model-based [[item_suitcharger]]) that recharges the HEV suit's battery power. | ||
==Availability== | ==Availability== | ||
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* '''OnPlayerUse''' | * '''OnPlayerUse''' | ||
: Fired when the player +USEs the charger. {{plact}} | : Fired when the player +USEs the charger. {{plact}} | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 15:55, 10 May 2008
Entity Description
A brush entity (as opposed to the model-based item_suitcharger) that recharges the HEV suit's battery power.
Availability
Template:In game Template:Game Template:In code
Dedicated Console Variables
- sk_suitcharger (Default: 75)
- <integer>
- sk_suitcharger_citadel (Default: 500)
- <integer>
- sk_suitcharger_citadel_maxarmor (Default: 200)
- <integer>
Keyvalues
- <integer> Minimum light level.
Flags
- 8192 : Citadel recharger
Inputs
- This sets the remaining charge in the charger to whatever value you specify
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- Remaining Charge
- OnHalfEmpty
- Half-Empty
- OnEmpty
- Empty
- OnFull
- Recharged to full.
- OnPlayerUse
- Fired when the player +USEs the charger. Template:Plact