Func ladderendpoint: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=class_c_func_ladder_end_point.html CFuncLadderEndPoint|file=func__ladder__endpoint_8cpp-source.html func_ladder_endpoint.cpp}}
In code it is represented by class CFuncLadderEndPoint, defined in func_ladder_endpoint.cpp.


==Keyvalues==
==Keyvalues==

Revision as of 15:03, 14 December 2008

Template:Wrongtitle Template:Base point

Entity Description

An entity used to specify the endpoints of a ladder. This entity is functional, but has been replaced by the easier-to-use func_useableladder entity. Left in only for backwards-compatibility!

To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time. The angle determines in which direction the player leaves the ladder if the player presses the +jump button.

Note.pngNote:This entity is non-functional in Counter-Strike: Source. In CS:S, use func_ladder instead.

Availability

Template:In game Template:Game-base In code it is represented by class CFuncLadderEndPoint, defined in func_ladder_endpoint.cpp.

Keyvalues

<target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.

Inputs

Outputs