Func ladderendpoint: Difference between revisions
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Note:This entity is non-functional in Counter-Strike: Source. In CS:S, use func_ladder instead.
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
In code it is represented by class CFuncLadderEndPoint, defined in func_ladder_endpoint.cpp. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 15:03, 14 December 2008
Template:Wrongtitle Template:Base point
Entity Description
An entity used to specify the endpoints of a ladder. This entity is functional, but has been replaced by the easier-to-use func_useableladder entity. Left in only for backwards-compatibility!
To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time. The angle determines in which direction the player leaves the ladder if the player presses the +jump button.

- See also Working Ladders
Availability
Template:In game Template:Game-base In code it is represented by class CFuncLadderEndPoint, defined in func_ladder_endpoint.cpp.
Keyvalues
- <target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.