Func useableladder: Difference between revisions
Jump to navigation
Jump to search
Note:This entity is non-functional in Counter-Strike: Source or Team Fortress 2. Use func_ladder instead.
ClacoRoalv (talk | contribs) m (norole) |
Craziestdan (talk | contribs) (SR) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=func_useableladder}} | {{wrongtitle|title=func_useableladder}} | ||
{{base_point}} | {{base_point}} |
Revision as of 12:05, 3 January 2009
Template:Wrongtitle Template:Base point
Entity Description
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.

- See also info_ladder_dismount - An entity used to specify ladder auto-dismount points.
- See also ladder_simple - A prefab containing a simple ladder setup, Working Ladders - A wiki tutorial on how to construct ladders - and A tutorial bsp and map for constructing ladders
Keyvalues
- <vector> Ladder end point.
- point1
- <vector> Ladder end point.
- StartDisabled
- <choices> Start Disabled.
Literal value Description 0 No 1 Yes
Flags
- 1 : Fake Ladder
Inputs
- Enable this ladder.
- Disable
- Disable this ladder.
Outputs
- Template:O targetname
- OnPlayerGotOnLadder
- Fired whenever a player gets on this ladder. Template:Plcal
- OnPlayerGotOffLadder
- Fired whenever a player gets off this ladder. Template:Plcal