Func useableladder: Difference between revisions
		
		
		
		
		
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Note:This entity is non-functional in Counter-Strike: Source or Team Fortress 2. Use func_ladder instead.
		
	
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				Craziestdan (talk | contribs)   (SR)  | 
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Revision as of 11:05, 3 January 2009
Template:Wrongtitle Template:Base point
Entity Description
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.
- See also info_ladder_dismount - An entity used to specify ladder auto-dismount points.
 - See also ladder_simple - A prefab containing a simple ladder setup, Working Ladders - A wiki tutorial on how to construct ladders - and A tutorial bsp and map for constructing ladders
 
Keyvalues
- <vector> Ladder end point.
 
- point1
 
- <vector> Ladder end point.
 
- StartDisabled
 
- <choices> Start Disabled.
 
Literal value Description 0 No 1 Yes 
Flags
- 1 : Fake Ladder
 
Inputs
- Enable this ladder.
 
- Disable
 
- Disable this ladder.
 
Outputs
- Template:O targetname
 - OnPlayerGotOnLadder
 
- Fired whenever a player gets on this ladder. Template:Plcal
 
- OnPlayerGotOffLadder
 
- Fired whenever a player gets off this ladder. Template:Plcal