Talk:Porting GoldSrc content to Source: Difference between revisions
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Good article. I was already somewhat worried that I had to learn a whole new modelling package (XSI) to get started for HL2, but it's a relief that good ol' Milkshape suffices for low-poly stuff. | Good article. I was already somewhat worried that I had to learn a whole new modelling package (XSI) to get started for HL2, but it's a relief that good ol' Milkshape suffices for low-poly stuff. {{unsigned|Captain P}} | ||
Just finished editing it. A lot of it was outdated, and seemed to relate to creating shortcuts and shell commands instead of detailing the differences between Goldsource and Source models. It didn't really talk about .SMD stuff much either. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 13:29, 29 Jul 2006 (PDT) | Just finished editing it. A lot of it was outdated, and seemed to relate to creating shortcuts and shell commands instead of detailing the differences between Goldsource and Source models. It didn't really talk about .SMD stuff much either. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 13:29, 29 Jul 2006 (PDT) |
Revision as of 03:48, 12 August 2008
Good article. I was already somewhat worried that I had to learn a whole new modelling package (XSI) to get started for HL2, but it's a relief that good ol' Milkshape suffices for low-poly stuff. —Unsigned comment added by Captain P (talk • contribs) Always sign your posts with four tildes (~~~~)
Just finished editing it. A lot of it was outdated, and seemed to relate to creating shortcuts and shell commands instead of detailing the differences between Goldsource and Source models. It didn't really talk about .SMD stuff much either. --Campaignjunkie (talk) 13:29, 29 Jul 2006 (PDT)