Cycler: Difference between revisions

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Revision as of 15:53, 3 January 2009

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Entity Description

An entity used to display a model for testing purposes. Shooting it will cycle through the model's animations.

Keyvalues

<studio>
  • skin
<integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
  • sequence
<integer> Default animation sequence for the model to be playing after spawning.

Flags

  • 1 : Not Solid

Inputs

Sets the cycler's sequence.
  • Alpha <integer>
Sets the cycler's alpha value.

Outputs