Talk:Glass that starts out broken: Difference between revisions

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You can also use the '''Shatter''' input to the [[func_breakable_surf]] (with an argument of, say, <code>0.5 0.5 64</code>), saving you the explosion entity. Either way has the sometimes-unfortunate side-effect of making the shattering noise. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 20:02, 22 Sep 2005 (PDT)
You can also use the '''Shatter''' input to the [[func_breakable_surf]] (with an argument of, say, <code>0.5 0.5 64</code>), saving you the explosion entity. Either way has the sometimes-unfortunate side-effect of making the shattering noise. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 20:02, 22 Sep 2005 (PDT)
i will try that, i've tried it in the past with shatter and it didnt work, i mightve been missing the arguments for it. and about the shattering noise, the player won't hear it if its far enuf - hp-p00nst3r

Revision as of 22:15, 16 October 2005

I couldn't seem to find a tutorial about how to make a glass window start out broken, so I decided that I'd write one. Just so you know, this is my first tutorial. --Hp-p00nst3r

Port from wavelength, eh -ts2do

Can someone fix that image? I couldn't get it to work properly. --Pon 22:07, 7 Sep 2005 (PDT)

yea it is from wavelength cause its i posted it on wavelength and here -hp.p00nst3r

You can also use the Shatter input to the func_breakable_surf (with an argument of, say, 0.5 0.5 64), saving you the explosion entity. Either way has the sometimes-unfortunate side-effect of making the shattering noise. —Maven (talk) 20:02, 22 Sep 2005 (PDT)

i will try that, i've tried it in the past with shatter and it didnt work, i mightve been missing the arguments for it. and about the shattering noise, the player won't hear it if its far enuf - hp-p00nst3r